Prospective authors are invited to submit technical papers of their previously unpublished works. Areas of interest for the technical program include but are not limited to:
System techniques, performance, and
implementation System components Virtual reality platforms AI platforms for VR/AR Cloud-based platforms Data generation, manipulation, analysis, and validation Tracking Physical environment mapping Registration Vision for VR/AR Deep learning for VR/AR Standards and theoretical models for AI and/or VR Content creation and modelling Generation of immersive environments and virtual worlds Environments for gaming, simulation, training Visualization, optimized and realistic rendering Geometric modelling and design in immersive settings Animations Crowd-simulation Character modelling Customization and personalization (e.g., for training) Cognitive aspects, perception, user behaviour Semantic and cognitive aspects of virtual reality Depth perception Multimodal perception Behavior and activity generation Representations of self (avatars) Embodiment Presence Virtual agents Conversational non-player characters (NPCs) Understanding and modelling human behavior, emotions |
AI technologies Searching Planning Reasoning Knowledge representation Natural language processing Robotics and perception Multi-agent systems Recognition Statistical learning Deep learning Soft Computing Intelligent Image Processing Intelligent computing techniques Any other AI techniques and their applications Interactions / interactive and responsive environments Multimodal interaction and experiences in VR/AR Machine learning for multimodal interaction Human-virtual user/agent interaction Human to human communication in virtual environments Collaboration and communication Dialogue modelling and generation Conversational and natural language interfaces Speech interaction for AR/VR Navigation and spatial orientation in VR Interaction devices Brain-Computer Interfaces (BCI) Applications and case studies Data and knowledge representation Problem solving Spatial visualization Multimodality for visualization Visualization for domains Arts, leisure, and entertainment Gaming and game narratives Immersive storytelling and gameplay Education, training, simulation Business prototyping Business productivity Business process design, architecture and evaluation Telepresence and collaboration Social interactions Healthcare and therapy Evaluation metrics and methodologies Quality of Experience (QoE) |